Basically, the moral of the story is that raising your AC from 20 to 21 is worth a lot more than raising it from 10 to 11. To double it again you only need to raise it from 87.5% to 93.75%. To double it again you only need to raise it from 75 to 87.5%. To double it again you only need to raise it from 50 to 75%. They are twice as vulnerable to this attack, status effect, whatever.īasically, to double your effective average durability you need to raise the enemy's chance to miss from 0 to 50%. The first one doesn't get hit "5% more often" they get hit twice as often. Why is this? Well consider the difference between a character who only fails a save on a 1 or 2 vs another who only fails on a 1. "Save for Half" graph is a little different Note: Chart is relevant to "Save Negates" type effects. ![]() Now, to someone who doesn't understand probability math, they might think "eh, getting hit 5% more or less often doesn't seem like too much." These people are of course wrong, because here's how effective durability really works: In that case, the chance for them to fail their save based on your DC looks like this: How important is a high spell save DC?Let's say a target has +5 to their saving throw. Hold person (they save at disadvantage), action surge, crit sneak attack.Įdit: recommend mirror image over blur and would not take both as you have very limited spells. Once you get to rogue 9/fighter 1 you might consider a second level in fighter for action surge. Disadvantage to save against hypnotic pattern or fear can be encounter breaking even at high levels. I think you will like having an int of 16, especially once you get magical ambush. Not to mention if you get overrun you can use your cunning action to escape. Add to that uncanny dodge if you take a crit and evasion for dex saves, and you are plenty tanky. With a a starting AC of 18, moving to 20 when you max dex, you should have the AC for the front lines. ![]() Will I be too squishy with 13 Con on the frontlines even though I'll have Blur/Mirror Image? I will be dipping 1 level into Fighter for shield proficiency and Fighting Style (Defense).I played this build and did not find it to be too squishy. ![]() Then again, would a High Elf's 8-17-13-16-12-8 be the optimal ability score allocation? I'll take Resilient (Con) to get 14 Con.
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